{"id":342,"date":"2012-10-24T19:11:49","date_gmt":"2012-10-25T03:11:49","guid":{"rendered":"http:\/\/www.kylemathewson.com\/?p=342"},"modified":"2012-10-24T19:11:49","modified_gmt":"2012-10-25T03:11:49","slug":"brain-waves-reveal-video-game-aptitude","status":"publish","type":"post","link":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/brain-waves-reveal-video-game-aptitude\/","title":{"rendered":"Brain waves reveal video game aptitude"},"content":{"rendered":"<p><a href=\"http:\/\/www.sciencedaily.com\/releases\/2012\/10\/121024133411.htm#.UIitpMBH-mE.wordpress\">Brain waves reveal video game aptitude<\/a>.<\/p>\n<p>&nbsp;<\/p>\n<p style=\"font-family: Arial, Helvetica, sans-serif; font-size: medium; line-height: 24px; background-color: #dde3e7;\">CHAMPAIGN, lll. \u2014 Scientists report that they can predict who will improve most on an unfamiliar video game by looking at their brain waves.<\/p>\n<div class=\"additional_photo\" style=\"width: 150px; font-size: 12.666666984558105px; float: left; margin: 15px; border: thin solid #e5e5e5; padding: 10px; background-color: #f2f2f2; font-family: Arial, Helvetica, sans-serif; line-height: 24px;\"><a class=\"hoverZoomLink\" style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" title=\"Those whose brain waves oscillated most powerfully in the alpha spectrum (about 10 times per second) when measured at the front of the head (left EEG readout) tended to learn at a faster rate than those whose brain waves oscillated with less power (readout on the right), the researchers found. | Photo courtesy Kyle Mathewson\" href=\"http:\/\/news.illinois.edu\/WebsandThumbs\/mathewson,kyle\/Mathewson_EEGs_b.jpg\" rel=\"lightbox[thisgallery]\"><img decoding=\"async\" style=\"border-style: none;\" src=\"http:\/\/news.illinois.edu\/WebsandThumbs\/mathewson,kyle\/Mathewson_EEGs_a.jpg\" alt=\"EEG\" \/><\/a><br \/>\nThose whose brain waves oscillated most powerfully in the alpha spectrum (about 10 times per second) when measured at the front of the head (left EEG readout) tended to learn at a faster rate than those whose brain waves oscillated with less power (readout on the right), the researchers found. | Photo courtesy Kyle Mathewson<\/p>\n<\/div>\n<p style=\"font-family: Arial, Helvetica, sans-serif; font-size: medium; line-height: 24px; background-color: #dde3e7;\">They describe their findings in a paper in the journal Psychophysiology.<\/p>\n<p>The researchers used electroencephalography (EEG) to peek at electrical activity in the brains of 39 study subjects before they trained on Space Fortress, a video game developed for cognitive research. The subjects whose brain waves oscillated most powerfully in the alpha spectrum (about 10 times per second, or 10 hertz) when measured at the front of the head tended to learn at a faster rate than those whose brain waves oscillated with less power, the researchers found. None of the subjects were daily video game players.<\/p>\n<p>The EEG signal was a robust predictor of improvement on the game, said University of Illinois postdoctoral researcher and Beckman Fellow\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" href=\"http:\/\/www.beckman.illinois.edu\/directory\/person\/kmathew3\" target=\"_blank\">Kyle Mathewson<\/a>, who led the research with psychology professors and\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" href=\"http:\/\/www.beckman.illinois.edu\/\" target=\"_blank\">Beckman Institute<\/a>\u00a0faculty members<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" href=\"http:\/\/www.beckman.illinois.edu\/directory\/person\/mfabiani\" target=\"_blank\">Monica Fabiani<\/a>\u00a0and\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" href=\"http:\/\/www.beckman.illinois.edu\/directory\/person\/grattong\" target=\"_blank\">Gabriele Gratton.<\/a><\/p>\n<p>\u201cBy measuring your brain waves the very first time you play the game, we can predict how fast you\u2019ll learn over the next month,\u201d Mathewson said. The EEG results predicted about half of the difference in learning speeds between study subjects, he said.<\/p>\n<p>The waves of electrical activity across the brain reflect the communication status of millions or billions of neurons, Mathewson said.<\/p>\n<p>\u201cThese oscillations are the language of the brain, and different oscillations represent different brain functions,\u201d he said.<\/p>\n<p>The researchers also found that learning to play the game improved subjects\u2019 reaction time and working memory (the ability to hold a piece of information in mind just until it is needed), skills that are important in everyday life.<\/p>\n<p>\u201cWe found that the people who had more alpha waves in response to certain aspects of the game ended up having the best improvement in reaction time and the best improvement in working memory,\u201d Mathewson said.<\/p>\n<p>This project is a part of a larger collaborative effort to determine whether measures of brain activity or brain structure can predict one\u2019s ability to learn a new video game.\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" href=\"http:\/\/http\/\/news.illinois.edu\/news\/10\/0120gamers.html\">One analysis,<\/a>\u00a0led by Beckman Institute director\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ff6600;\" href=\"http:\/\/www.beckman.illinois.edu\/directory\/person\/a-kramer\" target=\"_blank\">Art Kramer<\/a>\u00a0(an author on this study as well), found that the volume of specific structures in the brain could predict how well people would perform on Space Fortress. That study used magnetic resonance imaging (MRI) to measure the relative sizes of different brain structures.<\/p>\n<p>But MRI is expensive and requires that subjects lie immobile inside a giant magnet, Mathewson said. With EEG, researchers can track brain activity fairly inexpensively while subjects are engaged in a task in a less constricted, less artificial environment, he said.<\/p>\n<p>The new findings offer tantalizing new clues to the mental states that appear to enhance one\u2019s ability to perform complex tasks, Mathewson said. Alpha waves are associated with relaxation, but they also are believed to arise when one is actively inhibiting certain cognitive functions in favor of others, he said. It is possible that everyone could benefit from interventions to increase the strength of their alpha waves in the front of the brain, a region associated with decision-making, attention and self-control.<\/p>\n<p>\u201cYou can get people to increase their alpha brain waves by giving them some positive feedback,\u201d Mathewson said. \u201cAnd so you could possibly boost this kind of activity before putting them in the game.\u201d<\/p>\n<p>The study team also included researchers now at the University of Texas at Dallas and Florida State University.<\/p>\n<p>The U.S. Office of Naval Research, the Natural Science and Engineering Research Council of Canada, and the Beckman Institute supported this research.<\/p>\n<div class=\"editors_note\" style=\"background-image: url('http:\/\/news.illinois.edu\/images\/header_highlight_background.jpg'); background-color: #424f58; color: #ffffff; font-size: 14.666666984558105px; padding: 6px 20px; font-family: Arial, Helvetica, sans-serif; line-height: 24px; background-repeat: repeat no-repeat;\">Editor&#8217;s note: To reach Kyle Mathewson, call 217-244-5668; email\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ffffff;\" href=\"mailto:kmathew3@illinois.edu\">kmathew3@illinois.edu<\/a>.The paper, \u201cDifferent Slopes for Different Folks: Alpha and Delta EEG Power Predict Subsequent Video Game Learning Rate and Improvements in Cognitive Control Tasks,\u201d is available\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ffffff;\" href=\"http:\/\/onlinelibrary.wiley.com\/doi\/10.1111\/j.1469-8986.2012.01474.x\/abstract?systemMessage=Wiley+Online+Library+will+be+disrupted+on+27+October+from+10%3A00-12%3A00+BST+%2805%3A00-07%3A00+EDT%29+for+essential+maintenance\" target=\"_blank\">online<\/a>\u00a0and from the\u00a0<a style=\"text-decoration: none; border-bottom-width: 2px; border-bottom-style: dotted; border-bottom-color: #afbd22; color: #ffffff;\" href=\"mailto:diya@illinois.edu\">U. of I. News Bureau.<\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Brain waves reveal video game aptitude. &nbsp; CHAMPAIGN, lll. \u2014 Scientists report that they can predict who will improve most on an unfamiliar video game by looking at their brain waves. Those whose brain waves oscillated most powerfully in the alpha spectrum (about 10 times per second) when measured at the front of the head &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/brain-waves-reveal-video-game-aptitude\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Brain waves reveal video game aptitude&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-342","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/posts\/342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/comments?post=342"}],"version-history":[{"count":0,"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/posts\/342\/revisions"}],"wp:attachment":[{"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/media?parent=342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/categories?post=342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sites.psych.ualberta.ca\/kylemathewson\/wp-json\/wp\/v2\/tags?post=342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}